Walkthrough - Metroid Prime: Hunters Guide - IGN (2024)

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Celestial Gateway

After using the Charge Beam to draw the Power-up to Samus, use the missiles on the door nearby to open the portal, passing through the long hallway, battling enemies and receiving a message that an unidentified ship has landed on the station as well. Once the next door is reached, head through it to find a large room, which holds an Artifact Shield. Scan the device to unleash some security to blast with Samus, so fight a running battle, winning access to the Shield Key! Go grab the Cartograph Artifact, followed by heading through the now unlocked door to fight some more Psycho Bits.

Enter Morph Ball mode to find a small energy and an Energy Tank in a small compartment tunnel! Head back out of the tunnel and continue onward, fighting a Lesser Ithrak before going through the door to the next room. In this vertical room, make use of jumps from platform to platform to reach the top door, moving onwards to find Data Shrine 02. Move right down the hallway, ignoring the green door, coming across a humanoid form ahead (try to scan him, as it is a rival bounty hunter, Kanden). He will flee, so follow him through the tunnel, emerging to kill Psycho Bits before entering a new tunnel, finding a Missile Expansion. Backtrack to get out of the tunnel, hopping onto the ledge above, finding a door to go through to find a set of platforms to hop up (blasting Petrasyls along the way), reaching a door to Data Shrine 03. Pass through this area quickly, reaching a door at the end of the hallway, passing through to find Kanden!

Kanden will being the fight in his alternate form, so blast him repeatedly to force him to change into his humanoid form, at which point he becomes a far easier target to hit. Move Samus up onto the high ledges, parking her in a small alcove where she can fire upon Kanden when he charges, damaging him with regular and charged beam shots.

After taking him down, move through the opened door, rolling into the artifact, opening a new door, leading to a quick battle with two turrets, unlocking the door. The Synergy Core has a set of platforms to climb, but the portal on the floor should be activated first, as it will take Samus back to her Gunship to save. Climb the platforms in the Core, reaching a room where four switches must be scanned and then shot, releasing the third Artifact! Move through the door that opens, finding a portal to a room where a massive security system attacks!

The Cretaphid v1 uses quadruple laser beams to attack, swinging them around the room, so move Samus away from the offending beams, aiming her beam shots at the blue spots on the tower. Once all the blue spots are removed, the core of the Cretaphid pillar will be exposed, so strafe left and right to avoid the shots while blasting back with Beam shots. Repeat this pattern as necessary, taking down the pillar!

Grab the Octolith, which will trigger a security measure that will destroy Samus in 8 minutes! Samus must now backtrack through the area, using her Morph Ball whenever possible, as it is far faster than running on foot. Head through the portal to take on a bunch of Psycho Bits to open the door ahead, followed by passing through the Synergy Core to enter a hallway where going right will lead to the next room. Run through the open room to pass through another door, turning left to battle more Psycho Bits to open the door.

Drop down through Fan Room Beta to find the next door, which leads to a turn left to drop down to a lower floor, turning into the Morph Ball and rolling through the nearby tunnel. Upon exiting, pass the Lesser Ithrak, tackling a couple weapon towers and a Lesser Ithrak to open the door, passing through Fan Room Alpha quickly to reach a long hallway where the Psycho Bits and Lesser Ithrak can be ignored. Another round of Psycho Bits must be destroyed, opening the way forward to a hallway to pass through, reaching a room with Petrasyls. Run through the room, jumping the crates to run up a steep incline and a combination of hallways, reaching the helm Room, which holds a pack of Guardians! To take these brutes down, equip Missiles and charge them, landing direct hits to destroy them quickly, then head through the door at the far end of the room, reaching the Gunship to end the escape!

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Walkthrough - Metroid Prime: Hunters Guide - IGN (2024)

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